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The game is about a group of divers -
The Ketonauts - who search the deep sea after a
new energy source the magical Ambra. On their
mission they land on a huge sphere which pulls
them to its surface by unknown physical power.
The Ketonauts yet dont know that the surface
they are walking on is alive.
The game was made to find out how many signs,
hints and prefab ways a player needs to solve a
given task. Games these days are too much a
tunnel without the need of creativity and ones
The gameplay is simple, but enjoying the beauty
of the underwater landscape and the atmosphere
was also very important to me.
University of Art and Design