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Give me the money! And hurry up! Thats how an unknown woman introduced herself in several banks in the mid-sixties. The animation movie Gisela tells the unusual story of Germanys first female bank robber who became known as the bank lady. With the help of manipulated pictures the detective story is re-enacted and staged. The computer application Photoshop represents the setting where the action takes place by moving image layers. Gisela disguises herself for the hold-ups by digital image processing. The audience should enjoy itself eagerly awaiting the resolution of this case.
Hochschule für Gestaltung Offenbach
Visuelle Kommunikation
Offenbach am Main, Germany
Kommunikationsdesign, Professor Klaus Hesse
Baumann, Katja
Offenbach am Main, Germany
Katja Baumann