Unsupported browser

You are using an outdated browser. Please upgrade your browser to improve your experience.

Sign up for an Award

Participate with your entry in one of our professional or student awards.

Sign up for an award

Sign up for a Profile

Create your own profile and publish it in the iF WORLD DESIGN GUIDE.

Sign up for a profile

Learn more:


Present your project for free and win your share of EUR 50,000 in prize money.

Publish your project

BMU1F 2.0 / Computer game

BMU1F 2.0
BMU1F 2.0

Discipline: Communication

Discipline: Communication

Supply Chain Management as a comprehensible gaming experience for children and teenagers. The game was set up in a nonlinear pattern. The player moves between the 3 interdependent scenes, initiating production processes, distributing material, picking up and delivering components just in time and controlling the final assembly. This all happens at the same time. The idea of the game and its tasks are explained and learned quickly, just by using a mouse. The multiple levels of the tasks, the permanent time pressure and last but not least the graphics are the fun of this adventure. The game is set up at the IdeenPark 2008 and consists of 3 consoles plus three 65'' plasma displays.

Client / Manufacturer


ThyssenKrupp Services AG
Düsseldorf, Germany

Go to profile

wysiwyg* software design gmbh

wysiwyg* Software Design GmbH
Düsseldorf, Germany

Alexander Koch (CD), Pattrick Kreutzer (Graphik-Entwickler), Svenja Schelberg (AD), Quentin Brachet (Illustration; H5, Paris), Florian Breiter (Beratung)

Go to profile