Sign up for
Participate with your entry in one of our professional or student awards.Sign up for an award
You are using an outdated browser. Please upgrade your browser to improve your experience.
Supply Chain Management as a comprehensible gaming experience for children and teenagers. The game was set up in a nonlinear pattern. The player moves between the 3 interdependent scenes, initiating production processes, distributing material, picking up and delivering components just in time and controlling the final assembly. This all happens at the same time. The idea of the game and its tasks are explained and learned quickly, just by using a mouse. The multiple levels of the tasks, the permanent time pressure and last but not least the graphics are the fun of this adventure. The game is set up at the IdeenPark 2008 and consists of 3 consoles plus three 65'' plasma displays.
ThyssenKrupp Services AG
wysiwyg* Software Design GmbH
Alexander Koch (CD), Pattrick Kreutzer (Graphik-Entwickler), Svenja Schelberg (AD), Quentin Brachet (Illustration; H5, Paris), Florian Breiter (Beratung)