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At this stage, players will distinguish the types of keyboards to find a suitable feel and keyboard for different games.
The sense of feedback is different. Players can change the trigger feel of specific keys by switching the axis by themselves, so that a keyboard can be presented differently in response to different game modes, use functions and situations. This creation is more powerful than the optical axis switching. Simplify the operation mode and development cost, and improve the work efficiency and the accuracy of the game. Achieve different feedback switching effects