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CLIP-LIVE / Esports viewing system

CLIP-LIVE
CLIP-LIVE

Discipline: Professional Concept

Qualified
for the Final Jury

CLIP-LIVE
CLIP-LIVE
CLIP-LIVE
CLIP-LIVE
CLIP-LIVE

Discipline: Professional Concept

Qualified
for the Final Jury

CLIP-LIVE is a system that enables anyone and everyone to have fun watching esports. Through image analysis and AI, it predicts and visualizes the situation onscreen and creates video clips of actual highlights in varying sizes according to their level of interest. By showing plays that lead to victory and other moments beginners might not grasp in an easy-to-understand manner, the systems makes it easier for spectators to understand the highlights and excitement of the game and deepen their enjoyment of esports. Because it does not use in-game data, the system can be used with a wide variety of games and real sports without impacting manufacturers' game development.

  • DEVELOPMENT TIME up to 12 months

  • TARGET REGIONS Specific country/region: Japan

  • TARGET GROUPS Consumer / User, Other target groups: Beginner esports watcher, Coach, Commentator

Client / Manufacturer

NTTe-Sports Inc.

NTTe-Sports Inc.
Tokyo, Japan

Design

FUJITSU

FUJITSU LIMITED
Kanagawa, Japan

Manami Jo, Tomohiro Takizawa, Yutaro Suzuki, Sara Minamizawa, Mai Takeda

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Design

FUJITSU

FUJITSU FOM LIMITED
Tokyo, Japan

Kazuhiro Arima

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