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CLIP-LIVE / Spectating System for esports

CLIP-LIVE
CLIP-LIVE

Discipline: Professional Concept

Qualified
for the Final Jury

CLIP-LIVE
CLIP-LIVE
CLIP-LIVE
CLIP-LIVE
CLIP-LIVE

Discipline: Professional Concept

Qualified
for the Final Jury

CLIP-LIVE is a system that enables anyone and everyone to enjoy watching esports. Through image analysis and AI, it predicts and visualizes the situation and leaves behind video clips of actual highlight scenes in varying sizes according to their level. By showing plays that lead to victory and other situations previously difficult for beginners to grasp in an easy-to-understand manner, spectators understand the highlights and excitement of the game and deepen their enjoyment of esports. Because it does not use in-game data, the system can be used with a wide variety of games and real sports without impacting manufacturers' game development.

  • DEVELOPMENT TIME up to 12 months

  • TARGET REGIONS Specific country/region: Japan

  • TARGET GROUPS Consumer / User, Other target groups: Beginner esports watcher, Coach, Commentator

Client / Manufacturer

NTTe-Sports Inc.

NTTe-Sports Inc.
Tokyo, Japan

Design

FUJITSU

FUJITSU LIMITED
Kanagawa, Japan

Manami Jo, Tomohiro Takizawa, Yutaro Suzuki, Sara Minamizawa, Mai Takeda

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Design

FUJITSU

FUJITSU FOM LIMITED
Tokyo, Japan

Kazuhiro Arima

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