Unsupported browser

You are using an outdated browser. Please upgrade your browser to improve your experience.

Sign up for an Award

Participate with your entry in one of our professional or student awards.

Sign up for an award

Sign up for a Profile

Create your own profile and publish it in the iF WORLD DESIGN GUIDE.

Sign up for a profile

Learn more:

iF SOCIAL IMPACT PRIZE

Present your project for free and win your share of EUR 50,000 in prize money.

Publish your project

HOPE. / Lighting & Jump rope

HOPE.
HOPE.

Jump rope to provide light through self-generator.

What we can easily find is perhaps a valuable resource for the poor. one of them is electricity. so, i tried to solve the electricity problem of the poor by jumping rope that anyone could use.
'HOPE' used the principle of self-generation of wind power generators. An induced current is generated through a magnet rotating around the coil, and electricity is generated through that current. instead, 'HOPE' produces electricity through fun jump rope games, not wind power. so I try to give hope to children whose dreams grow with fun games and light.

University

KYUNG SUNG university

KYUNG SUNG university
Busan, South Korea

lee hyeongseop,
Kyungsung University