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Atlantis / Wildlife research and protection tool

Atlantis
Atlantis

Discipline: User Experience (UX)

Atlantis
Atlantis
Atlantis
Atlantis
Atlantis

Discipline: User Experience (UX)

Atlantis is a simulation tool designed primarily for scientists to visualize sea turtle movements gathered to design conservation programs. It replaces tedious data analysis while improving the visual quality of technical presentations. Atlantis helped discover feeding behaviors that were previously thought impossible, bringing evidence to expand no-fishing zones around Cape Verde. In addition, the engaging nature of Atlantis has developed into a virtual reality educational tool used by over 3,000 schoolchildren and in a prison. It helped raise awareness around turtle poaching, the effects of plastic pollution, and the state of the ocean.

  • DATE OF LAUNCH 2018

  • DEVELOPMENT TIME up to 12 months

  • TARGET REGIONS Africa, Europe

  • TARGET GROUPS Other target groups: Scientists and NGOs

Client / Manufacturer

Queen Mary University London

Queen Mary University London
London, United Kingdom

Design

Wolf In Motion

Wolf In Motion
London, United Kingdom

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