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The concept of a hybrid product which combines a digital game with physical experiences and discussed practical recommendations for hybrid products development in the domain of wildlife conservation for children. IPANDA including hardware and software applications with sensing technology was able to gather real-time environmental data and connected to one virtual wildlife experiencing environmental challenges regarding its living habits. Children who play the product learn about how temperature, sound, light, humidity, and air quality influence wildlife(digital & physical character)the environment around them and foster wildlife conservation.
Zhejiang university
Hangzhou, China
Sonne Chen,
Zhejiang university