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Zwift / Software

Zwift
Zwift

TAIPEI CYCLE d&i awards 2018

TAIPEI CYCLE d&i awards 2018

Zwift uses massive multiplayer gaming technology to bring the outdoor fitness experience indoors to the biggest community.
Training on Zwift is not only a good solution to cold/wet weather, limited daylight, and a busy schedule, but it takes advantage of a highly structured and efficient format. Training indoors has been effective and targeted; now Zwift makes it fun, social, and rewarding.
While there are other indoor cycling simulations, none have a global community as large. Hundreds of thousands of riders have Zwift accounts and the graphics/gameplay, functionality of events, and the software platform options are all category-leading.

  • TARGET GROUPS Consumer / User, Trade / Industry, Specific sub-group: Professional sports teams

  • TARGET REGIONS Africa, Asia, Europe, North America, South America, Australia/Oceania

  • DEVELOPMENT TIME 13 - 24 months

  • DATE OF LAUNCH 2015

Client / Manufacturer

Zwift Inc

Zwift Inc
giant group co
Taipei, Taiwan

Design

Zwift Inc

Zwift Inc
giant group co
Taipei, Taiwan

Design

Zwift Inc

Zwift Inc
giant group co
Taipei, Taiwan