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iF SOCIAL IMPACT PRIZE

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30 Days / Interactive Game

30 Days
30 Days

iF DESIGN TALENT AWARD_02 2018

iF DESIGN TALENT AWARD_02 2018

This is an interactive game which is focus on the meaning of death and life. Death is a taboo word in China and a topic that individuals are not willing to talk about. Death is the end of everyone, but our education of death is almost blank. Thus, when death comes, people often feel overwhelmed and even lose their dignity. The game begins with an elderly woman who is about to bid farewell to the world. The player will play as her pet cat and follow the old women for an unforgettable dying trip to spend the last 30 days with her. I hope that players can gradually find their answers to the meaning of death and life.

In the East, people are afraid to talk about death. The product looks at the process of imminent death from the perspective of animals. Therefore, companionship becomes the most meaningful thing before death. The game even attracts younger people to understand the meaning of companionship to the life that is about to disappear.
Jury-Statement
It is amazing and a big honor for me to gain the recognition from iF, which is of great significance for my future exploration on the research subject of GAMIFICATION DESIGN.
Winner Statement
University

Shenzhen University

Shenzhen University
Shenzhen, China

Qingyi Cai,
Shenzhen University