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Spatial VR / VR UX

Spatial VR
Spatial VR

Discipline: Professional Concept

Discipline: Professional Concept

New interfaces and interactions proposed to maximize VR spatial experience. As for Home UI, the main panel’s app content, universal menu on the ceiling, contextual menu on the floor and 3D figure widget allow for direct content access, using all available space. In social context, users can refer to other’s viewpoint by clicking on their comments. As a gaze cue, a cluster of hearts on the side edge implies the direction for the most popular views in real-time. These interfaces help people deliver context when sharing experiences. As for interaction, selection, rotating a viewport and instant menu call are supported by a connected watch.

  • TARGET GROUPS Consumer / User

  • TARGET REGIONS Africa, Asia, Australia/Oceania, Europe, North America, South America

  • DEVELOPMENT TIME up to 12 months

Client / Manufacturer

Samsung Electronics

SAMSUNG Electronics Co., Ltd.
Seoul, South Korea

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Design

Samsung Electronics

SAMSUNG Electronics Co., Ltd.
Seoul, South Korea

Seon Woo Yoo, Hyejin Lee, Hyunkyung Kim, Joohee Park, Eun Young Lim

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