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Akzidenz is a board game played exclusively by two opponents. The aim of the game is to guide your marble through a maze from its start to its finish, while the opponent does the same. The beginning and end points are set randomly during the setup of the game, which creates a different setting every time.
Akzidenz explores a new dimension by utilising movement and anticipative thinking, while still maintaining a small degree of unpredictability. Only by strategically moving the tiles and using the tipping motion to your advantage, can you reach your goal. And remember, the scales are easily tipped.
Hochschule für Gestaltung und Kunst FHNW
Basel, Switzerland
Jonathan Chan,
Hochschule für Gestaltung und Kunst FHNW