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Collineare / board game


Angle of incidence is equal to angle of reflection. Collineare uses this physical law to create an entertaining gaming experience by introducing new dimensions. It is a question of strategy but also about luck, playing with you or against you.
The object of the game is to find a way through the constantly changing mirror maze by cleverly uncovering, turning and displacing one-sided mirrors. Be aware, your competitors are able to disrupt your strategy and challenge your capability to remember by covering your uncovered mirrors during the game. If one player has reached each of his/her given icons by the integrated laser beam, the game ends.


FhNW Basel

FhNW Basel
Hochschule für Gestaltung ung Kunst
Basel, Switzerland

Sabrina Saner,