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The idea was developed mainly by responding to the fact that people often neglect to take medicine on time. Interactive elements are added into the design to increase the pleasure between the user and the product. When it’s time to take medicine, the platform will raise the pharmacy bottle so as to remind the user to take the medicine on time. In addition, the shape of the design does not cause conflicting feelings and can instead serve as a decoration as an additional application.
Asia University
Taichung City, Taiwan
YU-HSUAN LIN,
Asia University
JHU-JYUN WU,
Asia University
HUNG-YU TENG,
Asia University