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By Using the augmented reality application "S.A.N.S." it should be possible to combine the social interaction in real life with the digital interaction that we know from the Internet. The kind of interactions and the design of the "augmented interfaces" of S.A.N.S. are specially designed to fit each space and context. The user can see this activities through his smartphone displayed in augmented reality. In the example of a park the user may look out for partners with whoom he can play soccer, make barbecues or any other recreational activities. Social barriers can be broken in a badminton match or while grilling a steak.
Hochschule für Gestaltung & Kunst