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“Brain Market” is a Game-Base Learning materials, it can help the children to learn words and this creation example is sinophones student learn English. The learner should wear electroencephalogram detection because the brain of human will release the wave of α, β, then, it use electroencephalogram detection to get electroencephalogram which be converted to 0-100 attention value that will become one of the conditions to change the variables in the game. If the learners last a high attention state when spelling words, they will get the commodity. The purpose of this creation is that enhanced learning effectiveness by high attention.
National Taichung University of Science and Technology
Min Yan Tsai