Unsupported browser

You are using an outdated browser. Please upgrade your browser to improve your experience.

Sign up for an Award

Participate with your entry in one of our professional or student awards.

Sign up for an award

Sign up for a Profile

Create your own profile and publish it in the iF WORLD DESIGN GUIDE.

Sign up for a profile

Learn more:


Present your project for free and win your share of EUR 50,000 in prize money.

Publish your project

Brain Market / game-based learning

Brain Market
Brain Market

“Brain Market” is a Game-Base Learning materials, it can help the children to learn words and this creation example is sinophones student learn English. The learner should wear electroencephalogram detection because the brain of human will release the wave of α, β, then, it use electroencephalogram detection to get electroencephalogram which be converted to 0-100 attention value that will become one of the conditions to change the variables in the game. If the learners last a high attention state when spelling words, they will get the commodity. The purpose of this creation is that enhanced learning effectiveness by high attention.


National Taichung University of Science and Technology

National Taichung University of Science and Technology
Taichung, Taiwan

Min Yan Tsai