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Märklig / Furniture


A furniture-modeling concept giving the user choices but also forcing upon the user a concept of playfulness. How do people behave in situations of assembling pieces to give a certain end result? What choices does the designer provide for the user and how does the user manage these choices? How can the designer encourage or discourage creativity in the user? This project is a study in choices and playfulness. Both that of the designer and that of the user.


School of Industrial Design

School of Industrial Design
Lund, Sweden


Katarina Hornwall

Katarina Hornwall
Malmö, Sweden